/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Auto-rotation on resurrection - Guild Wars Forums - GW Guru
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Old Sep 06, 2009, 04:07 AM // 04:07   #1
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Default Auto-rotation on resurrection

Get rid of this. It has no business in the game.
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Old Sep 06, 2009, 06:49 AM // 06:49   #2
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What is auto-rotation on resurrection?

EDIT: Signed

Last edited by Bob Slydell; Sep 06, 2009 at 07:52 PM // 19:52..
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Old Sep 06, 2009, 07:21 AM // 07:21   #3
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The camera rotating around.

There is never a reason to remove interface control from the player.
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Old Sep 06, 2009, 09:48 AM // 09:48   #4
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/signed. /signedtwice.

I have always hated the way the camera angle changes and begins to revolve when you die, forcing you to re-adjust it to stop the spinning and stop staring at the top of your head. Even when farming I never use the /resign command because I'd rather map back and spend time walking to the portal than to be constantly fiddling with the camera.
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Old Sep 06, 2009, 01:15 PM // 13:15   #5
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You do realize it points the way your facing when you res, right?
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Old Sep 06, 2009, 03:19 PM // 15:19   #6
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Originally Posted by The Cake Archer View Post
You do realize it points the way your facing when you res, right?
More often than not, you want to be looking in a different direction when you rez. Most of the time, it will be in the direction you were looking in while you were taking your nap.
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Old Sep 06, 2009, 04:07 PM // 16:07   #7
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/signed just because it makes me nauseous when done repeatedly (like death leveling pets)
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Old Sep 06, 2009, 05:09 PM // 17:09   #8
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/signed, its really annoying.
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Old Sep 06, 2009, 06:20 PM // 18:20   #9
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/signed

and not just on rez
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Old Sep 06, 2009, 07:30 PM // 19:30   #10
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Quote:
Originally Posted by IrishX View Post
More often than not, you want to be looking in a different direction when you rez. Most of the time, it will be in the direction you were looking in while you were taking your nap.
So just move the camera so its facing where you want it to when you res.

Not a huge deal.
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Old Sep 06, 2009, 08:01 PM // 20:01   #11
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Quote:
Originally Posted by The Cake Archer View Post
So just move the camera so its facing where you want it to when you res.

Not a huge deal.
I do that. Then it moves when I rez. Congratulations! You found the problem!


Quote:
Originally Posted by MirkoTeran View Post
Tip: Don't die and you won't have this 'problem'.
Its not an issue in PvE, but in PvP there are many times I need to be doing something immediately upon resurrection and the things I need to be doing do not include adjusting my camera.

If you have some pro tips to never dying in PvP I'm all ears.
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Old Sep 07, 2009, 01:49 AM // 01:49   #12
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I always have to spin my character around when the shrines bring me back. At least spin it from the the other angle or something.

/signed like a mofo!
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Old Sep 09, 2009, 07:24 PM // 19:24   #13
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I think It (the rotation upon death) is a anti-bot measure, since it sabotages a neat navigation upon death. This removes "landmarks" from the bots. Thats why they use target closest ally, etc.

If it was removed, Bots would swarm. Since the hindrance for navigation would be gone.

Not that it has stopped the current bots that has adapted to the environment.
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Old Sep 09, 2009, 10:09 PM // 22:09   #14
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/signed a thousand times. I hate that annoying, pointless game mechanic.

@Roupe: blocking asian accounts from accessing the rest of the servers has proven highly effective in cutting off gold farmers.
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Old Sep 09, 2009, 11:01 PM // 23:01   #15
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I think Roupe has a point. Getting any note on being killed and rezed would just mean auto-running to the next teleport/post or whatever they have in mind. That doesn't mean it's gonna affect players who use follow bots or scripts that pick up next locations automatically (yellow portal = yellow quarry)

Zahr - Even with the asian servers blocked off, we still have other bots to contend with. Until the penalties get overhauled and include some real consequences, punks will still play away from their keyboards thinking they got a free ride coming.
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Old Sep 10, 2009, 12:29 AM // 00:29   #16
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Quote:
Originally Posted by headlesshobbs View Post
I think Roupe has a point.
Considering that this auto rotation has been in the game since release, since before Anet ever thought about 'bots' and that he himself admits it isn't doing anything, no he does not have a point.
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Old Sep 10, 2009, 05:56 AM // 05:56   #17
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Quote:
Originally Posted by Reverend Dr View Post
Considering that this auto rotation has been in the game since release, since before Anet ever thought about 'bots' and that he himself admits it isn't doing anything, no he does not have a point.
I am fairly sure that Anet ALWAYS knew about botting. Botting in Guild Wars is FAR from the first instance of an MMO Bot. Bots had been used for a long time before Guild Wars and I'd bet that this auto rotation is part of their fight against it.
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Old Sep 10, 2009, 12:24 PM // 12:24   #18
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Quote:
Originally Posted by headlesshobbs View Post
Zahr - Even with the asian servers blocked off, we still have other bots to contend with. Until the penalties get overhauled and include some real consequences, punks will still play away from their keyboards thinking they got a free ride coming.
Back when we still had the gold farmers and their ad spamming, ArenaNet tried cutting the asians off from the players.

Every single bot, gold selling spammer, bulk tome seller, etc, vanished. Completely.

Then they let the asians back when the one or two actual players there whined, and the bots and gold sellers immediately reappeared.
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Old Sep 10, 2009, 01:13 PM // 13:13   #19
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/signed, gets annoying when you're in one of those situations where you might res with aggro and have to run away.
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Old Sep 11, 2009, 03:48 AM // 03:48   #20
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Quote:
Originally Posted by careyt View Post
I'd bet that this auto rotation is part of their fight against it.
I don't know how to put this other than, you are wrong, that is not how bots work, they don't use camera rotation to judge situations the way a player does.

Furthermore it is not affecting bots. As such any (already unfounded) argument of "its to reduce bots" is irrelevant. I'll tell you what it is affecting, real players.
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